Welcome back to the development journey of Silent Corruption! As a solo indie developer, itâs been an exciting few months of progress, challenges, and learning. For those unfamiliar, Silent Corruption is a 90s-inspired survival horror game with a modern twistâthink Silent Hill meets The Long Dark, set in a town trapped in eternal darkness, similar to the Upside Down from Stranger Things.
In this update, Iâll share what Iâve been working on recently, from core mechanics to story development, and give you a glimpse into whatâs coming next!
What is Silent Corruption?
For those new here, Silent Corruption is a survival horror game designed to capture the essence of 90s horror classics while incorporating modern survival elements. Youâll manage hunger, thirst, and sleep as you navigate Harrowgateâa cursed town filled with unpredictable monsters and dark secrets.
Recent Progress
1. Gameplay Mechanics
Core gameplay systems are at the heart of this update. Hereâs what Iâve been working on:
- Character Controller: Jane can now walk, run, and crouch smoothly, with controls optimised for fixed-camera transitions.
- Player Needs System: Managing hunger, thirst, and sleep adds layers of strategy and immersion to the gameplay.
- Inventory System: The inventory is grid-based, inspired by classic survival horror, and includes item examination, usage, and combination. Itâs still in development, but itâs shaping up to be a key part of the gameâs tension.
- Interaction System: Players can now interact with items and objects contextually, making exploration intuitive and rewarding.
2. Art and Animation
- Janeâs Character Model: Fully rigged and animated, with basic movements implemented (walking, running, crouching).
- Whiteboxing: The first area of Harrowgate is in the whiteboxing phase, allowing me to test layouts, pacing, and gameplay flow before diving into detailed assets.
3. Story and Atmosphere
Harrowgate continues to take shape as a town filled with both supernatural and human-made horrors. Janeâs story of resilience and hope is central to the experience, and Iâve been refining how her journey ties into the gameâs themes of neglect, abuse, and survival.
Atmosphere is key to Silent Corruption. Iâm focusing on:
- Unpredictable Monsters: Encounters are never the same, keeping players on edge. Monsters might be aggressive, passive, or avoidant, making every interaction terrifying.
- Immersive Combat: Combat mechanics are designed to feel responsive and impactful, avoiding the clunkiness of older survival horror titles while still making players feel vulnerable.
Whatâs Next?
As I move forward, hereâs whatâs on the horizon:
- Prototype Completion: My goal is to finish the prototype by February 2025. This will include a fully playable section of the game with polished core mechanics and an atmospheric showcase of Harrowgate.
- Vertical Slice: From March 2025, Iâll work on refining the gameplay and visuals to create a vertical slice that captures the full essence of Silent Corruption.
- Story and Environment Development: Iâll dive deeper into fleshing out the town of Harrowgate, its lore, and its visual design.
Your feedback and support are invaluable as I continue to bring Silent Corruption to life. Whether itâs sharing your thoughts, following the devlogs, or simply cheering me on, it means the world to me.
Thank you for following along. I canât wait to share more updates as the project progresses. Together, letâs make Silent Corruption a survival horror experience to remember!
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